Glossary of Airplane Terms for Easy Paper Airplanes
This paper airplane glossary has some interesting terms you might come across as you develop and explore your interest in paper airplanes.
Keep in mind that these terms are used not only for folding paper airplanes or other paper craft projects, but some of the terms are used in describing things that happen in flight – regardless of whether it’s your first paper airplane or it’s talking about a real airplane that actually flies in the sky!
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Aerodynamics
How easily an airplane moves through the air.
Ailerons
These look just like elevators, but instead, they make the paper airplane bank to one side or the other. An aileron in the right wing will bank or turn your plane to the left and one made in the left wing will turn it to the right. The difference between ailerons and elevators is that the aileron is made toward the end of the wings on the front instead of the middle of the plane.
Airfoil
A surface designed to produce lift from the movement of air over it. Ideally, it should present the greatest amount of lift with the least amount of drag.
Bank
Another term for turn. When a plane banks to the left or right, it turns to the left or right.
Crease vs. Fold
A crease is the line left in the paper when you unfold a particular move; whereas a fold is a completed move.
Dihedral
The angle between a plane’s wings. Most paper aircraft fly better with a “positive” dihedral. This means that if you look at your plane from the back, the wings and body form a “v” shape. See Figure A below. So, Figure A will fly, while Figure B will probably crash.
Double Raw/Folded Edge
Where two raw or folded edges lie on top of each other.
Drag
This force is what air does to a plane to slow it down. The faster a plane moves, the the more air hits it and the more air pushes it. The bigger the wings are, the more air hits the plane and causes drag.
Elevators
Elevators are small flaps on the wings of the plane that you can create by folding either up or down on the front of the wings toward the middle of the plane. If you want your plane to fly higher or longer, then add up elevators. If it’s already flying to high and diving or making weird wobbly moves, put down elevators on the wings. One up and one down elevator will make your plane do incredible loops.
Fins
A finger-width crease at the edge of a wing either up or down that changes the angle of the plane and what direction it flies.
Fudge Factor
A small gap or space which allows for the thickness of the paper when folded layers are brought together. Fudge factors prevent the buckling of thick folds.
Gravity
The force of attraction between all masses in the universe; especially the attraction of the earth's mass for bodies (or paper airplanes in this case) near its surface; "the more remote the body the less the gravity.
Landmark
A point, crease, edge, or fold which locates the area or move precisely.
Lift
This force comes when the air below the airplane wing is pushing up harder than the air above it is pushing down. It si this difference in pressure that enables the plane to fly.
Locking
A move that helps to hold the model in shape, often the insertion of a flap into a pocket.
Point
The intersection of creases or folds or a location (i.e. center). The corners of the paper and the free ends of flaps may be referred to as points.
Pre-creasing (Preparation folds)
A series of folds and unfolds which creates landmarks or prepares the paper for subsequent moves (i.e. pre-creasing in reverse folding).
Thrust
Any force that makes an airplane move forward.
Did you know there are all kinds of games you can play with paper airplanes? You can have a paper airplane birthday party or just a fun activity for the kids in the neighborhood.
Check out our page for having a Paper Airplane birthday party for your child. Loads of fun for every kid and every adult!
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